Ember Lane Drill

Ember Lane Drill

A fire-lane practice writ for higher levels: cooled slag vermin, vent packs, and a Drill Sergeant who still answers to Cael's forge voice. The Ember Clerk keeps the ledger at the Izlude Company quay next to the Hold desk — drill, not relief; heat without the story clear.

Entry

Flow

  1. Cooled slag vermin — Horong, Jakk, Metaller, and Grizzly in dense packs.
  2. Vent packs — Explosion, Blazer, Gig, Diabolic, and Kaho.
  3. Ember Drill Sergeant — a named Kaho with Deleter and Horong escorts.

Clear the waves in order; the map calls each advance. After the payout you are returned to the Izlude Company quay shortly.

Clear Reward

Per party member still on the instance map:

No combat gear, Fire Valkyrie helms, or Forge exclusives — fire mats and Bronze for the high grind. Harbor Reputation stays with Tidemark and Contracts; this writ is the drill lane.

Why Bother

A denser fire grind beside the Izlude Company desks when you outgrow the holds — EXP and ember materials without waiting on the Sundered Forge story cooldown.


Revision #2
Created 2026-09-23 06:59:42 UTC by Admin
Updated 2026-09-23 08:58:45 UTC by Admin