Saltlock Holds

Saltlock Holds

A flooded warehouse drill for mid-level parties: clear the aisle vermin, crack the reef-stock crates, and put down the Foreman Crab. The Hold Clerk stamps the writ at the Izlude Company quay — salt air, dense packs, and a clean payout when the holds go quiet.

Entry

Flow

  1. Aisle vermin — Kukre, Vadon, Crab, and Plankton in dense packs.
  2. Reef-stock crates — Cornutus, Marse, Marina, Shellfish, and Phen.
  3. Foreman Crab — a named Crab with Hydra and Kukre escorts.

Clear the waves in order; the map calls each advance. After the payout you are returned to the Izlude Company quay shortly.

Clear Reward

Per party member still on the instance map:

No combat gear, Valkyrie helms, or faction power pieces — mats and standing-adjacent Bronze for the mid grind.

Why Bother

A short party (or solo-party) loop between Tidemark hunts and later forge work — EXP, Bronze, and coastal materials without a story gate.


Revision #2
Created 2026-09-23 06:59:42 UTC by Admin
Updated 2026-09-23 08:58:45 UTC by Admin