Saltlock Holds
Saltlock Holds
A flooded warehouse drill for mid-level parties: clear the aisle vermin, crack the reef-stock crates, and put down the Foreman Crab. The Hold Clerk stamps the writ at the Izlude Company quay — salt air, dense packs, and a clean payout when the holds go quiet.
Entry
- NPC: Hold Clerk — Izlude 147,169 (Company desk row beside Quartermaster Brine and Ember Clerk; near Tidemark Bounty Board 141,168)
- Level: recommended 40–75 (entry refused below 35 or above 85)
- Party: 1–4 (a party of one is fine; only the leader opens the writ)
- Time limit: 60 minutes · Idle timeout: 5 minutes
- Cooldown: 2 hours per account after a clear
Flow
- Aisle vermin — Kukre, Vadon, Crab, and Plankton in dense packs.
- Reef-stock crates — Cornutus, Marse, Marina, Shellfish, and Phen.
- Foreman Crab — a named Crab with Hydra and Kukre escorts.
Clear the waves in order; the map calls each advance. After the payout you are returned to the Izlude Company quay shortly.
Clear Reward
Per party member still on the instance map:
- Base EXP 45,000 / Job EXP 22,500 (rates apply)
- Bronze Coins × 1–3
- Sticky Mucus ×6, Solid Shell ×4, and a chance at Coral Reef ×2
No combat gear, Valkyrie helms, or faction power pieces — mats and standing-adjacent Bronze for the mid grind.
Why Bother
A short party (or solo-party) loop between Tidemark hunts and later forge work — EXP, Bronze, and coastal materials without a story gate.