Saltlock Holds Saltlock Holds A flooded warehouse drill for mid-level parties: clear the aisle vermin, crack the reef-stock crates, and put down the Foreman Crab. The Hold Clerk stamps the writ at the Izlude Company quay — salt air, dense packs, and a clean payout when the holds go quiet. Entry NPC: Hold Clerk — Izlude 147,169 (Company desk row beside Quartermaster Brine and Ember Clerk; near Tidemark Bounty Board 141,168) Level: recommended 40–75 (entry refused below 35 or above 85) Party: 1–4 (a party of one is fine; only the leader opens the writ) Time limit: 60 minutes · Idle timeout: 5 minutes Cooldown: 2 hours per account after a clear Flow Aisle vermin — Kukre, Vadon, Crab, and Plankton in dense packs. Reef-stock crates — Cornutus, Marse, Marina, Shellfish, and Phen. Foreman Crab — a named Crab with Hydra and Kukre escorts. Clear the waves in order; the map calls each advance. After the payout you are returned to the Izlude Company quay shortly. Clear Reward Per party member still on the instance map: Base EXP 45,000 / Job EXP 22,500 (rates apply) Bronze Coins × 1–3 Sticky Mucus ×6, Solid Shell ×4, and a chance at Coral Reef ×2 No combat gear, Valkyrie helms, or faction power pieces — mats and standing-adjacent Bronze for the mid grind. Why Bother A short party (or solo-party) loop between Tidemark hunts and later forge work — EXP, Bronze, and coastal materials without a story gate. Related Pages Harbor Contracts Drowned Aequoria Ember Lane Drill Tidemark Bounty Board