Class Overview
This page is a starting point for class planning on OceaniaRO. It gives a broad overview of class roles and where players should focus next as the class section of the wiki grows.
What This Page Is For
Ragnarok has a lot of class depth, and custom servers can shift how comfortable or efficient a class feels. This page helps new and returning players understand the bigger picture before diving into detailed build guides.
Core First-Job Paths
- Swordsman line - durable melee progression with tank and frontline options
- Mage line - magic-focused progression with strong elemental identity
- Archer line - ranged damage and efficient leveling potential
- Acolyte line - support, healing, and hybrid utility routes
- Merchant line - economy utility with strong long-term class potential
- Thief line - fast, evasive, and often more gear-sensitive damage paths
How To Choose A Class
- Pick based on what feels fun first, not just what looks strongest on paper.
- Think about whether you want solo leveling, party support, farming utility, or bossing potential.
- Use the New Player Guide and Game Systems pages to understand how OceaniaRO's custom systems may support your class choice.
OceaniaRO-Specific Advice
- Custom systems, supporter conveniences, mercenaries, and custom gear may affect how smooth different classes feel early on.
- Poring Haven, custom cards, and themed gear sets can make certain progression paths more attractive than usual.
- As more class pages are added, link them from here so players can move from overview to detailed builds quickly.
What Should Come Next
- Individual class path pages
- Beginner-friendly build suggestions
- Early leveling recommendations by class
- Class interactions with custom systems and gear
This is an anchor page for the class section and should expand as OceaniaRO-specific class guidance is documented.
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