Skip to main content

Ember Lane Drill

Ember Lane Drill

A fire-lane practice writ for higher levels: cooled slag vermin, vent packs, and a Drill Sergeant who still answers to Cael's forge voice. The Ember Clerk keeps the ledger on Malangdo next to the Hold desk — drill, not relief; heat without the story clear.

Entry

  • NPC: Ember Clerk — Malangdo 109,126 (beside the Hold Clerk and Quartermaster Brine)
  • Level: recommended 70–99 (entry refused below 65 or above 105)
  • Party: 1–4 (a party of one is fine; only the leader opens the writ)
  • Time limit: 40 minutes · Idle timeout: 5 minutes
  • Cooldown: 3 hours per account after a clear

Flow

  1. Cooled slag vermin — Horong, Jakk, Metaller, and Grizzly in dense packs.
  2. Vent packs — Explosion, Blazer, Gig, Diabolic, and Kaho.
  3. Ember Drill Sergeant — a named Kaho with Deleter and Horong escorts.

Clear the waves in order; the map calls each advance. After the payout you are returned to Malangdo shortly.

Clear Reward

Per party member still on the instance map:

  • Base EXP 90,000 / Job EXP 45,000 (rates apply)
  • Bronze Coins × 1–3
  • Red Blood ×4 (sometimes two more), Burning Heart ×2

No combat gear, Fire Valkyrie helms, or Forge exclusives — fire mats and Bronze for the high grind. Harbor Reputation stays with Tidemark and Contracts; this writ is the drill lane.

Why Bother

A denser fire grind beside the Malangdo desks when you outgrow the holds — EXP and ember materials without waiting on the Sundered Forge story cooldown.