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Saltlock Holds

Saltlock Holds

A flooded warehouse drill for mid-level parties: clear the aisle vermin, crack the reef-stock crates, and put down the Foreman Crab. The Hold Clerk stamps the writ on Malangdo — salt air, dense packs, and a clean payout when the holds go quiet.

Entry

  • NPC: Hold Clerk — Malangdo 112,126 (beside Quartermaster Brine)
  • Level: recommended 40–75 (entry refused below 35 or above 85)
  • Party: 1–4 (a party of one is fine; only the leader opens the writ)
  • Time limit: 60 minutes · Idle timeout: 5 minutes
  • Cooldown: 2 hours per account after a clear

Flow

  1. Aisle vermin — Kukre, Vadon, Crab, and Plankton in dense packs.
  2. Reef-stock crates — Cornutus, Marse, Marina, Shellfish, and Phen.
  3. Foreman Crab — a named Crab with Hydra and Kukre escorts.

Clear the waves in order; the map calls each advance. After the payout you are returned to Malangdo shortly.

Clear Reward

Per party member still on the instance map:

  • Base EXP 45,000 / Job EXP 22,500 (rates apply)
  • Bronze Coins × 1–3
  • Sticky Mucus ×6, Solid Shell ×4, and a chance at Coral Reef ×2

No combat gear, Valkyrie helms, or faction power pieces — mats and standing-adjacent Bronze for the mid grind.

Why Bother

A short party (or solo-party) loop between Tidemark hunts and later forge work — EXP, Bronze, and coastal materials without a story gate.